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SenseiBonsai

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A member registered Oct 19, 2020

Recent community posts

Thanks for your fast answer!

I tried it with the barbarian from the dungeon pack, but I already had the problem with PrototypePete.

I think they do it on every animation. There's always at least on point, where both arms snap out of place.

But: I just tried it in Godot 3.2.3 and that actually fixed the problem. I imported the file in 3.2.3 and saved it as a scene, then I opened it in 3.3 and it worked just fine. I don't know why this issue occurs, but at least there's a workaround. :)

Sorry for taking up your time and thanks for your help!

First of all: thank you for your great assets!

However, I have some issues with the animations: I imported everything according to the Godot implementation guide, but when I play any animation the arms are all over the place. There are a few moments were they are just detached from the body and fly up and down.

I'm using the latest Godot Version (3.3), which came out a few days ago, so I don't know if this is a my fault, a problem with the version or a problem with you animations.